AI Insights · Timothy · July 2024
Top 5 iOS Platformer Games in Turkey: Q2 2024 Performance
Discover how the top 5 platformer games performed on iOS in Turkey during Q2 2024, featuring insights on downloads, revenue, and active user trends.
In the second quarter of 2024, the performance of the top 5 platformer games on iOS in Turkey varied significantly, with each title showing unique trends in downloads, revenue, and weekly active users. This data, courtesy of Sensor Tower, provides a comprehensive overview of the market dynamics.
Subway Surfers from Sybo Games ApS experienced notable fluctuations in its metrics. Downloads started strong with 24.7K in the first week of April, peaking at 41K in mid-June, and stabilizing around 30.6K by the end of the quarter. Revenue saw a peak of $683 in late April, while weekly active users surged from 685.8K to 843.8K in early April, reaching a high of 809.6K in mid-June.
Going Balls from SUPERSONIC STUDIOS LTD displayed a steady download pattern, beginning with 11.3K and peaking at 15.9K in early April, then settling at 11.7K by the end of June. Revenue was relatively stable, peaking at $225 in early April, and weekly active users fluctuated between 52K and 61.3K over the quarter.
Red Ball 4 (Ad Supported) by FDG Entertainment GmbH & Co.KG showed consistent performance. Downloads began at 8.2K and saw a slight increase to 7.5K by mid-June. Revenue peaked at $251 in early April, and weekly active users remained relatively stable, starting at 111.3K and ending at 106.5K.
Temple Run from Imangi Studios, LLC maintained a steady download rate, starting at 5.8K and ending at 6.4K. Revenue was minimal, peaking at $114 in early April. Weekly active users showed a slight increase from 33K to 39.2K by mid-June, before dropping to 32.8K at the quarter's end.
Tall Man Run, another title from SUPERSONIC STUDIOS LTD, demonstrated varied performance. Downloads began at 8.6K, peaked at 14.4K in early April, and concluded at 5.1K. Revenue remained low, peaking at $48 in late April. Weekly active users ranged from 43.1K to 57.8K during the quarter.
For more detailed insights and data on the performance of these games, visit Sensor Tower.